Corey and Lori's Quest Log


Corey and Lori’s Quest Log

Archive for May, 2010

The Point(s) of Life

Thursday, May 27th, 2010

One of the most important features of all games, and especially the game of your life, is a good reward system. You need ways to keep working on your game plan, and good rewards help you stay focused.

The stakes and the rewards for playing the game of your life are as high as you make them.

What’s the Point?

You are HereIn my Master the Game of Life blog, I talked about running your life as though it is a role-playing game. But sometimes the stress of daily life doesn’t seem very fun. Maybe we just don’t get rewarded enough in real life, and that’s why we run to games where the rewards are easier to see and achieve.

You work very hard to accomplish your goals and it would be nice if someone recognized your efforts. How about yourself? Just as games use point systems to reward accomplishment, try tracking your own “Life Points.” They can add up fast!

Does that seem a little arbitrary? Most game rewards are just as intangible, but still highly addictive. We are hard-wired to get pleasure from rewards, kind words, and winning in any way. Keeping track of your life points will make you feel good. You will also be able to look back and say, “Wow, I really accomplish a lot!” Sometimes we forget just how much we do and achieve every day.

The Achievement Grid

Start out by creating some Achievement Categories. You can base some of these on the goals you laid out last week in your Life Plan. Haven’t started on that yet? There is no time like the present!

World of Warcraft has this set of Achievement Categories:

  • Summary
  • General
  • Quests
  • Exploration
  • Player vs. Player
  • Dungeons & Raids
  • Professions
  • Reputation
  • World Events
  • Feats of Strength

This is really a remarkable list in that so much of it applies to real life. I’m not so sure about “Dungeons & Raids,” unless you’re in the police or military, but the rest really work. “Player vs. Player” covers competitive activities such as sports and any sort of multi-player gaming. Yes, games are part of your real life – Their consequences reach outside the game worlds.

Now think about some things you want to accomplish – near-term and far – and fill them in to the appropriate grid categories. You can start out on paper, but I recommend moving your grid to a computer spreadsheet as soon as possible. This will make it easier to add new achievements and to change their categories. More importantly, you can use formulas to total up your points so you can watch them grow over time.

Doing the Right Thing AwardI’d probably add a “Health & Wellness” category. Want to lose weight? Don’t just say it – Track it in your Achievement Grid and award yourself points every time you lose a pound and keep it off. When you reach a goal, such as losing 10 or 20 pounds in a year, mark off a special achievement and give yourself a reward (hopefully not a hot fudge sundae!).

Don’t neglect the “Summary” category. That’s where you will keep the totals and track your most recent accomplishments. One way to do this is to copy any major achievements into the summary section and date them. (“Promoted to store manager 2010 Aug. 29 for 5 points.”) It can serve as a log book tracking your life changes and accomplishments.

Quests – One-Time and Daily

All role-playing games feature quests. You take on many quests in your daily life too. Do you need to get a report ready by Thursday? Treat it as a quest! First decide what you need to acquire to complete it, then begin gathering your quest materials – research and other data that you will need for your report. Work on each of the steps you need to complete – the sections of the report – and track each accomplishment. When you have checked off the last part, you will have completed your quest. You’ll have had more fun and probably finished it ahead of schedule. Not only that, but you can check off (or add) your completed quest to the Achievement Grid and rack up more points!

World of Warcraft and other on-line games offer daily quests to reward players for accomplishing useful tasks. Life has many daily quests too – Report in to work or school, prepare regular nourishing meals, clean your room, and so on. Make sure you include points for daily quests in your achievement system so that you can reward yourself each day for accomplishing them.

Create achievements such as, “Brush my teeth every night for a month,” and do your best to fulfill them. You might want to make these a little flexible so that you don’t “fail” by missing one night. Quests give you goals; they aren’t there to punish you because it took you two or three tries to accomplish them. One noteworthy feature of on-line games is that you can’t really “fail” – If you don’t manage to complete a quest or achievement on the first try, or on the first seven tries – you can keep trying it again until you succeed.

Building Your Reputation

Most online games such track your reputation with various factions. We all know the importance of maintaining a good reputation in real life. In the Reputation section of your grid, list some areas where you want to build and keep a good reputation:

  • Clients
  • Co-Workers
  • Community
  • Family
  • Friends
  • Teammates

Let’s say you volunteer to help clean up a local park. Give yourself a Community Reputation point. Did the dishes without anyone prompting you? That’s sure to gain a Family Reputation point. When you start seeing people smile everywhere you go, you know you’re racking up the Reputation points! You will feel good about yourself and you will find you have a lot of friends you can call on when you need help with a more difficult quest.

Feats of Strength

Feets of StrengthSome achievements are so special, you may not be able to fit them into any ordinary category. Getting a new job or a promotion is certainly worth some achievement points, but founding a company and helping it go public is a milestone that few people ever accomplish. You should give yourself a trophy for a major life milestone to help you remember the achievement points. This is your personal Hall of Fame for accomplishments you will always remember.

For me, these might include each of my computer game releases, my national bridge championship, the opening of The School for Heroes, and a handful of other events. I give myself an Achievement Point every time I complete a blog article or file my income taxes, but some events are special enough that they deserve their own category.

I find it interesting that World of Warcraft assigns the same number of points to most achievements, the trivial and the incredibly difficult alike. The important thing is to know you achieved something. For a truly impressive task, doing it may be its own reward.

Unlock Greatness

Many games allow you to “unlock” special achievements and more challenging game modes. To do this, you must first accomplish easier goals. Add some unlockable achievements to your life plan. If one goal is to get a job, achieving that should unlock the “Get a Promotion” goal. If you are starting your own business, next you need to unlock “Have a profitable quarter,” then “Have a profitable year,” and so on. If your goal was to cash in a poker tournament, your next goal might be to make the final table, then to win one, then to win three, and so on. Of course, if you win a bracelet at the World Series of Poker, that feat of strength belongs in your Hall of Fame.

You can also do this in reverse. Choose one of your more difficult and challenging goals, then come up with some less ambitious steps that will help you achieve the larger goal. Treat each one of these as a goal to achieve, and “unlock” the big goal as you accomplish the smaller ones. Make sure you add each little quest to your Achievement Point Grid so that you can track and reward yourself when you complete it.

Sharing the Glory

For now, your achievement points will just be a personal motivation and a way of keeping track of what you’ve done. But maybe in a few years, if the idea catches on, we’ll find ways to share our achievements. Maybe it will be a Facebook app or on its own Web site. Maybe you’ll get together with some friends to form a local Achievement Club. Businesses can start rewarding their “Achiever of the Month”.

Until then, the rewards are up to you. Track your achievements and rack up the points. Every time you hit a milestone – 100 or 1000 points – collect a reward to recognize your achievements. All you have to do to live a rewarding life is to recognize that you are worthy of it. You’ll have more point(s) to your life than you could ever imagine!

 

It Matters

Design a Better Life

Wednesday, May 19th, 2010

Readers often ask authors, “Where do you get your ideas?” Authors vie for original and clever responses to what is entirely the wrong question. Ask instead, “How do you go from an idea to a novel (or film or game)?” and you have a more interesting topic. An idea – or a hundred ideas – does not make a game. The development is what counts.

Steps in game development include:

  • Write a Game Proposal (Conceptual Design)
  • Define the Tasks for Developing the Game (Technical Design)
  • Create Game Assets (Code, Text, Art, Music, Sound Effects)
  • Integrate the Assets to Make a Playable, Fun Game
  • Track Your Progress as You Go Along
  • Test the Game Play and Quality

Game development is iterative, so the developers revisit each step many times during the process of creating the game. It’s usually a messy, uncertain process – more of an art than a science – so a good road map is important to keep it from descending into pure chaos. That road map is the technical design. An idea without a plan is just a dream; with a plan, you can turn it into reality.

A Man, A Plan, A Canal – Panama

The Panama Canal was not built in a day. The French spent 13 years trying to build a sea-level canal, but they had to abandon the project after more than 22,000 workers died from malaria and accidents. The French effort failed due to insufficient planning (among other factors).

You may be able to run your life without much of a plan. That will work fine as long as you stay on level terrain, you never become sick, and no black swans crash into your windshield.

There are just three little problems with this approach – Our lives are filled with ups and downs, illness and accidents happen, and the laws of statistics decree that black swans will affect everyone’s life. If you don’t allow for them, your life project may fail.

Know Your Goals

Start by listing your goals. What do you want to accomplish with your life? Which ones do you want to happen soon, and which ones might take longer? Write them down! Goals are a lot like negotiation. You need to clearly state what you want to do, when you need it done, and what you’re willing to pay to get it.

Blueprints for LifeThat’s right – Nothing worthwhile is free. You will have to pay for your goals in time, money, sweat, or blood. You may have to earn some of those costs by giving up other things you enjoy doing. By writing down your goals, and what you will pay to get them, you will become clearer about what you really want.

You might find it easier (and fun) to create a story around your goals. It could be in the form of the Wikipedia entry someone might write about you ten or twenty years from now. Most successful companies and product launches start with the story of what they want to create and how customers will relate to it. Your life is a new startup venture starting today. Telling the story of what you will become will help you reach the goals that most matter to you.

Get Technical

Now that you know your goals, you can begin the technical design of your life plan. Do it in writing so that you can refer back to it later, and because writing it down forces you to focus on the details. You may get stuck at times. That’s fine – Make a note and make sure you come back to it later. A good technical design is a living document that you will revisit many times as you learn more about your goals, failures, and successes.

What goes in a technical life plan? Start with your life goals and choose your highest-priority, most urgent desires. Write each one down and think about what you need to do to accomplish it:

  • When do I want this to be done?
  • What resources will I need (people, money, time) to accomplish it?
  • What do I need to get done before I can complete this goal?
  • What are some steps I could take to make this easier?
  • What are the greatest risks and obstacles? What can I do to minimize them?
  • How long do I expect this project to take? How much of my time will I need to devote to it while I’m working on it?
  • Once I have completed this goal, what should I work on next?

After you go through this process with several goals, go back over them and add:

  • Which of my other goals are related to this one?
  • How can I benefit by working on two or more of them together?

Now you can draw a time-line showing when you plan to start and complete each life project. Make sure that you are always working on at least one of your life goals, but that you don’t over-schedule yourself by trying to do too much at the same time.

No Plan Survives Contact with the Enemy

You need a plan, but you will not have enough information to plan everything until you start working on it. Keep going back to the technical design and adding details and new ideas as you discover them.

Plan Your LifeI like to keep a notebook with immediate and long-term tasks. As I complete each task, I put a check mark next to it to show that I’ve finished it. I sometimes put an X next to tasks that I decide to drop and a circle next to ones I’ve started, but not yet completed. Eventually I put a check mark in the circle.

Lori keeps a log on her computer. She lists all the tasks she wants to complete that week and each one she finishes. This lets her focus on her priorities and reminds her of what she has done. Whatever approach you use, make sure you keep track of your progress and make changes to your plan as you learn more about how to accomplish your goals.

Life Is For Learning

“I don’t know who I am, but life is for learning.” – Joni Mitchell, Woodstock

Carpenters like to say, “Measure twice; cut once.” Each time you start on one of your goals, go back to your plan and remind yourself of what you think it will take to succeed in that goal. Think about how your life has changed since you first made the goal; it may be easier or harder now.

Now is the time for detailed research. Use books, magazines, the Web, your friends, and experts to get more information about how you can accomplish the current goal. Take the time to plan your approach and how to deal with problems that may come up. Write down what you learn. Measure what you need to do, then measure it a second time to make sure.

Then get it done! If you find yourself getting stuck along the way, get your friends and family to help keep you on track. And make sure you reward yourself for every step of progress you make towards your goal. Reaching a goal is its own reward, but you may need encouragement to help you through the difficult challenges you will meet along the way. Game companies bring in pizza for the developers or have Friday night parties. They know that the rewards are cheap compared to the improvements in morale and productivity they will encourage.

Life Should Be Rewarding

In the next article in this series I will write about using game concepts to help you focus on accomplishing your goals. You will learn to design one-time and repeatable quests, award yourself (and your friends) points for achieving goals, and how to tie these into other types of rewards. Until then, keep on playing! The stakes in the game of life are as high as you choose to make them.

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