Corey and Lori's Quest Log


Corey and Lori’s Quest Log

Archive for July, 2008

The Reverse Interview – Computer Gaming in the Ukraine

Thursday, July 17th, 2008

Ukrainian Computer Game Magazine

We were recently interviewed by Allan Karmine for a Ukrainian gaming magazine, “My Gaming Computer.” He asked some very thoughtful questions as well as telling us something of the state of gaming in the Ukraine. The interview was mainly about our Quest for Glory series. We are always pleased and surprised to be interviewed about our “antique” gaming series – Quest for Glory development ran from mid-1988 until late 1998. (We intended the games to be played forever, but alas, the modern computers just can’t handle them.) This time, though, we turned the tables around and asked Alan some questions about gaming in the Ukraine.

When our games were released in the 90’s, no U.S. games were legally available in the Ukraine, let alone translated into Russian, but that didn’t stop the gamers! Here are some of the things we learned about Ukrainian gaming:

Corey: Was there much difficulty playing games in English?

Allan: Even vice versa! My studies of English were sped up and greatly nourished by Sierra games and mostly Quest for Glory series, since I had it in rounds over and over again, from creating a greenish Hero in forests of Spielburg to disappearance in Borgov castle …. After that, I almost never played a translated game. When first English books appeared in rare foreign bookstores, I started reading them, and now I buy DVDs with English soundtrack… But base was formed many years ago, with QFG being my first serious practice of written English. For which I thank you.

Corey: I don’t think Sierra ever translated any of our games into any Slavic or Cyrillic languages. I know there were trade restrictions on selling modern computers through the “iron curtain” and I think on software as well. It’s amazing that any sort of a fan community was able to develop there under those conditions.

Allan: Well, it all began with the Perestroika in 1985 and unleashed a mighty wave with fall of Union in 1991. American culture (if it’s possible to call a bunch of popular comedies and action movies that way) flowed here unstoppable river. Ukraine, as well as other ex-soviet states, had a base for education and learning a lot of information. Many different communities that study foreign cultures or sub-cultures formed since then and they never stop appearing again. Computer gaming was one of those. Since real life was too dirty, risky or even dangerous, people clung to games as a different way of thinking, and escape from truth they had to face each days.

Corey comment: Something that has always amused me is the idea that fantasy writers “just make up stories” and that there is no need for realism in a fantasy. We’ve always felt the opposite, that to be believable a great fantasy story has to draw from real world archetypes and backgrounds, and that it has to be as real as possible outside of a few fantasy tweaks. Quest for Glory was no exception – We did countless hours of research into geography, history, and mythology before writing one line of dialogue or descriptive text. One thing that really struck us about Mr. Karmine’s comments was that across thousands of miles and a huge language gap, he “got” what we were trying to express. Here are some of his comments on the individual Quest for Glory game settings.

Allan: Before setting up an interview, I’d like to thank you for what you have done for us. That emotional blast, the thrilling storyline that reached deep into soul. Particularly, I am amazed that you replicated Baba Yaga’s hut and even set up burning skulls! Which comes not in every folk-tale of her. Thank you for Shadows of Darkness, wish it were longer and deeper. I have studied every corner of forest, and first time playing spend two in-game month walking around Mordavia so it became real to me.

The Skulls of Baba Yaga

Trial by Fire was a spiritual revelation to me. I have read some of 1001 Nights by that time so many things were recognizable… But the whole atmosphere of becoming a professional Hero – was something new. I took it serious then, and I take it so now – about learning Honor and accomplishing deeds and practicing with commander Uhura, er, simply Uhura, each day, and throwing fireballs all around the alleys watching over shoulder so that no one would notice. See, not just a storyline, but freedom inside the setting. As well as pretty roleplay system where you actually raise what you trained for hours of real life. And these secret ways were the best. Like, you can have all stats you want, but you can only become real Hero if you are a Paladin and you see more to the world than before, and see how much is yet to be done. Only by becoming a Wizard you step in contact with Faeries (pity that side-walk was short). And, let’s talk of romance of being a Thief and reaching some places unnoticed. I disgust common stealing, people should work for their bread – but I’d wish there were more missions like sneaking up the Khaveen’s place or balancing on a rope under Ad Avis spells. When dexterity and flexibility and open-mindedness and insight and compassion take place – that’s where happens Quest for Glory.

Corey and Lori: And that sums up what the School for Heroes is all about. We are trying to create a real environment on the Web where people (including us) can learn more about heroism and making a difference. Mostly it’s about fun, but there’s also a very important core of Doing What Is Right. We are adding to the fantasy lore of Silmaria and building a world, but we hope that we are also helping to create heroes in our own real world.

Hero from the Ukraine

School Daze

Thursday, July 10th, 2008

School for Heroes is a Class Act

I suppose that it’s a bit of an exaggeration to call this the “Class of the Titans,” but the Golden School is that “he who has the gold runs the school.” So we’ll class-ify ourselves as above average, and school ourselves to get back to the subject at hand – the Making of the “School for Heroes.”

Over the past few weeks, Lori has been working feverishly on creating www.TheSchoolForHeroes.com web site. She’s using the “grunge look” so that there is a lot of background detail behind everything on the page. Besides looking cool, this will give us the opportunity to sneak some hidden puzzles into the site. Meanwhile, Corey is creating an interactive “What kind of hero are you?” quiz to help our players/members decide on the character classes that best fit them for the school.

“Character class” is an old role-playing term, but it has a double-meaning when we’re talking about a school for heroes. The game characters will be assigned to a “class” such as Warrior, Wizard, or Paladin, then will take classes in that subject. Instead of just puzzles, we’ll have class assignments. Of course, the classes and assignments are all about fun, not busy-work!

Did you ever have one special teacher who really made you enjoy a class in school? That teacher probably gave you unusual assignments that really made you think about the subject material. One of Corey’s favorite teachers was Mr. Cross, an 8th grade math teacher. One day, when he saw that Corey was a little bored with the standard material, Mr. Cross asked him to stay a few minutes after class. Pulling out a College workbook on probability theory, he told Corey, “You might find this interesting.” A lifelong fascination with probability and chance began that day. By the way, Corey highly recommends “Lady Luck” by Warren Weaver if you’re interested in the subject.

Lori had a great high school English teacher, Mrs. Eades. This was the first time Lori really felt special in a class. Mrs. Eades went out of her way to encourage the talented students and make the class fun for them. Lori was inspired to continue studies in creative writing in College and to become a schoolteacher. Without Mrs. Eades’s encouragement, Lori might never have become a professional game writer.

The School for Heroes is full of special teachers for exceptional students. Everyone has the chance to show that they are heroes inside, and the teachers recognize and encourage this. They will go out of their way to make all of the classes fun, to create unique and challenging assignments, and to mold their students into true heroes. Have you done your Wizard homework lately? One of your assignments might be to search the school for hidden messages that can only be revealed by use of the Sense Magic spell you learned in the last class session. Of course it gets even more fun when you discover that not all of the secret messages out there were placed by your teacher. There are many secrets to discover in the School for Heroes.

So that’s what The School for Heroes is all about – a place where the true heroes live, laugh, love, and learn in an exciting, challenging, and above all fun environment. We hope to see you there with the other great heroes! We’ll be sure to send you to the head of the class.

School for Heroes - Enlighten Your Life

Playing With Fire

Friday, July 4th, 2008

Playing with Fire

Well, it’s Independence Day, more commonly known as the Fourth of July, here in the United States. It’s a time for fireworks and fun, hot dogs and burgers on buns, and terrible puns on the blog. We hope you’ll get a char-ge out of this and that we haven’t made ashes of our shelves.

When you’re hot, you’re hot, and we’re really fired up about this hot topic. So here’s a warm welcome to you all – we’re here to fan the flames of fandom for our Interactive Fiction.

Unfortunately, just last week, our hot dog, Zeus, was barking up a storm – a thunderstorm. It seems his namesake was tossing lightning and thunderbolts all around us. Where there’s smoke, there’s fire, and it was “Fire on the Mountain” “Smoke on the Water,” and “Dust in the Wind.” It was a hot time in the old town that night.

Corey of course sought to chill out in the World of Warcraft. The hot event there is the Midsummer Festival, where feeding fire spirits and throwing torches helped to light up the Summer skies. It certainly sparked his interest for a while.

School for Heroes - Sparking Your Interest in Furthering your Education

Meanwhile Lori was filled with a burning desire to blaze some trails with new artwork for the upcoming School for Heroes web site. She designed blazons (coats of arms) for the four – or is it five? ;-) – classes in the hero school. Only the mages get to play with fire, but Corey thinks all the designs are cool. Lori has also been burning the midnight oil creating other hot stuff for the Hero School site.

First, of course, we have to survive the baptism by fire that’s involved in learning a new game system, designing five games in one, and building a community on TheSchoolForHeroes.com web site. We’re already burning the candle at both ends making the game sizzle. It will take a lot of slow cooking to make the game sparkle before we’re ready to burn the final disks.

On a lighter note, have a happy Fourth of July, and hopefully when it comes to our game – you’re fired. (Up, that is…) Just don’t flame us or rake us over the hot Coles.

School for Heroes - A fire burns in the Heart of a True Hero"